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Module ICE-2703:
Game Design: Level & Mechanics

Game Design: Level & Mechanics 2024-25
ICE-2703
2024-25
School Of Computer Science And Electronic Engineering
Module - Semester 1
20 credits
Module Organiser: Josh Davies
Overview

  • Game concept and context
  • Player and Non Player Character design and function
  • Gameplay and Mechanics
  • Level structure and narrative pacing

Assessment Strategy

-threshold Equivalent to 40% Knowledge of key areas/principles only * Weaknesses in understanding of main areas * Limited evidence of background study No original interpretation * Only major links between topics are described * Limited problem solving * Many weaknesses in presentation and accuracy -good -Equivalent to the range 60%-69% Strong knowledge of key areas/principles Understanding of theoretical underpinnings Evidence of background study * Limited original interpretation * Well known links between topics are described * Problems addressed by existing methods/approaches * Good presentation with accurate communication -excellent -Equivalent to the range 70% Comprehensive knowledge * Detailed understanding * Extensive background study * Original interpretation * New links between topics are developed * New approach to a problem * Excellent presentation with very accurate communication

Learning Outcomes

  • Develop character concepts (player and non-player) that develop the narrative and provide engaging challenges

  • Employ production skills to design game mechanics that reflect a range of player abilities, game progression and challenge.

  • Experiment with mechanics and aesthetics to design a series of levels which allow player achievement and emergent gameplay

  • Initiate, develop and realize a consistent and engaging game world concept

  • Research and employ ideas from the games industry, gaming, consumer research, game theory and narrative theory

Assessment method

Individual Presentation

Assessment type

Summative

Description

Game Critique Total

Weighting

40%

Due date

03/12/2024

Assessment method

Logbook Or Portfolio

Assessment type

Summative

Description

Game Treatment

Weighting

60%

Due date

16/01/2025

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